Traditional Toys and Games in the United Arab Emirates

August 2026
EUR 1,125
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in United Arab Emirates with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in United Arab Emirates, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in United Arab Emirates report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in United Arab Emirates?
  • Which are the leading brands in Traditional Toys and Games in United Arab Emirates?
  • How are products distributed in Traditional Toys and Games in United Arab Emirates?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in United Arab Emirates?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in the United Arab Emirates - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Strong Market Growth Supported by Innovation and Premiumisation
Chart 2 Lego Smart Play System with Nfc-Enabled Smart Bricks
Hybrid Play and Premium Nostalgia Reshape Consumer Demand
Chart 3 Hasbro’S Monopoly and Scrabble Deluxe Editions Boost Adult and Family Sales in the United Arab Emirates in 2025.
Wood & Wonder Connects Families through Mindful Play
Chart 4 Wood & Wonder - United Arab Emirates Handmade Wooden Toys
Chart 5 Value Sales 2020-2030
Chart 6 Value Sales by Category 2025
Premiumisation and Kidult Trend Support Continued Growth
Chart 7 Analyst Insight for Traditional Toys and Games
Construction to Remain Largest While Plush Is Fastest Growing
Retailers Combine Experiential Stores and Digital Convenience to Reach Families
Chart 8 Forecast Value Sales 2020-2030
Chart 9 Forecast Value Sales by Category 2025-2030
Leading Brands Maintain Strength through Innovation and Premiumisation
Chart 10 Company Shares 2025
Chart 11 Brand Shares 2025
Physical Stores Lead While E-Commerce Continues to Gain Share
Mindful Play Concepts Create New Retail Opportunities
Chart 12 Retail Channels 2020-2025
Parental Values and Audience Expansion Are Redefining the Innovation Agenda
New Brands and Retail Concepts Illustrate Innovation in Practice
Business Impact: Margin Lift, Share Shifts, and Portfolio Recalibration
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Population by Generation 2025

Toys and Games in the United Arab Emirates - Industry Overview

2025 Developments

Key Data Insights

Chart 19 Key Industry Trends for Toys and Games
Premiumisation and Kidult Trend Bring Double-Digit Growth
Chart 20 Adult-Targeted Lego Sets Like the Dubai Skyline Fuel Premiumisation in the United Arab Emirates
Video Games Lead Toys and Games through Digital Innovation
Chart 21 Xbox Game Pass Combines Tiered Pricing and E& Xbox All Access in the United Arab Emirates Market
Plush and Licensed Toys Drive Growth in Traditional Play
Chart 22 Value Sales 2020-2030
Chart 23 Value Sales by Category 2025
Kidult Demand and Premiumisation Cause Ongoing Expansion
Chart 24 Ravensburger Fuses Educational Play and Licensing to Grow Puzzle Demand in the United Arab Emirates
Omnichannel Retail and Localisation Strengthen Competitive Advantage
Chart 25 Forecast Value Sales 2020-2030
Chart 26 Forecast Value Sales by Category 2025-2030
Sony Extends Lead through Ecosystem Strength and Innovation
Nintendo’S Switch 2 and Premium Launches Grow Brand Engagement
Chart 27 Company Shares 2025
Chart 28 Brand Shares 2025
Amazon.Ae and Firstcry.Ae Lead the Shift to Online Purchasing
Experiential Retail Maintains Relevance through Destination Shopping
Chart 29 Retail Channels 2020-2025
Chart 30 Economic Context for Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Toys and Games
Chart 34 Population 2020-2030
Chart 35 Consumer Expenditure 2020-2030
Chart 36 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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