Traditional Toys and Games in China

August 2026
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Overview:

Understand the latest market trends and future growth opportunities for the Traditional Toys and Games industry in China with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Traditional Toys and Games industry in China, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Traditional Toys and Games in China report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Traditional Toys and Games in China?
  • Which are the leading brands in Traditional Toys and Games in China?
  • How are products distributed in Traditional Toys and Games in China?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in China?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Traditional Toys and Games in China - Category analysis

Key Data Insights

Traditional Toys and Games Summary
Chart 1 Key Industry Trends for Traditional Toys and Games
Kidult Consumers Reshape Growth in Traditional Toys and Games
Collectability, Nostalgia and Cultural Narratives Reinforce Premium Positioning
Emotional Value Becomes a Key Differentiator in Toy Purchases
Chart 2 Pop Mart’S Pucky Tap Tap Babies Series Tapping on Emotional Value in Toys
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Kidult Consumers Are Set to Define Future Growth Opportunities
Chart 5 Analyst Insight for Traditional Toys and Games
Ai-Enabled Toys Are Expected to Create New Innovation Opportunities
Intellectual Property Is Set to Become the Industry’S Key Strategic Asset
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Pop Mart Leverages Omnichannel Execution and Proprietary Ip to Outpace Rivals
Proprietary Ip and Consumer Engagement Drive Share Gains
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Experiential Retail Concepts Help Offline Channels Retain Relevance
Douyin and Livestream Commerce Accelerate E-Commerce Growth
Chart 10 Retail Channels 2020-2025
Sensory Design and Cultural Authenticity Become the New Frontiers of Toy Innovation
Chart 11 Wentongzi Extends Its Chinese Culture-Led Product Narrative through Nobody
Blokees, Pop Mart and Wentongzi Demonstrate Distinct Paths to Premium Product Development
Chart 12 Blocks Launches New Blokees Wheels Series with Classic Ip Batman, Targeting Kidults
Culturally Grounded Products and Omnichannel Distribution Amplify Commercial Returns
Chart 13 Economic Context for Traditional Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Traditional Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Toys and Games in China - Industry Overview

2025 Developments

Key Data Insights

Chart 20 Key Industry Trends for Toys and Games
Traditional Toys and Games Outpace Video Games as Premium Demand Accelerates
Collector Demand Reshapes Brand Rankings and Value Creation
Compliance and Channel Divergence Redefine Go-To-Market Strategies
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Adult Collectors and Ip Brands Are Expected to Drive Future Value Growth
Chart 23 Analyst Insight for Toys and Games
Compliance Requirements Are Expected to Play a Greater Role in Product Development
Premiumisation Is Expected to Support Resilience Amid Demographic Pressures
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Pop Mart and Kayou Reshape Brand Rankings as Collectibles Gain Scale
Tencent and Netease Maintain Leadership through Mobile and Online Gaming
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Retail E-Commerce Extends Its Lead as Offline Retail Plays a Supporting Role
Live-Commerce and Experiential Retail Strengthen Consumer Engagement
Chart 28 Retail Channels 2020-2025
Collector Demand Shifts Product Development Towards Ip and Engagement
Blind-Box Collectibles, Trading Cards and Mobile Launches Set the Pace
Chart 29 Labubu Mania Puts Pop Mart at the Head of China's Collectibles Surge
Long-Term Engagement Becomes the Foundation of Value Creation
Chart 30 Economic Context for Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Toys and Games
Chart 34 Population 2020-2030
Chart 35 Consumer Expenditure 2020-2030
Chart 36 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Traditional Toys and Games

  • Action Figures and Accessories
  • Arts and Crafts
  • Baby and Infant
  • Construction
  • Dolls and Accessories
  • Dress-Up and Role Play
  • Games and Puzzles
  • Model Vehicles
  • Outdoor and Sports
  • Plush
  • Pre-School
  • Remote Control Toys
  • Ride-On Vehicles
  • Scientific/Educational
  • Other Traditional Toys and Games

Traditional Toys and Games

This is the aggregation of baby (0-18 months), infant (19-36 months), pre-school (3-4 years), construction, arts & crafts, scientific/educational, dress up & role play, dolls & accessories, action figures & accessories, plush, model vehicles, remote control toys, games & puzzles, outdoor & sports, ride-on vehicles and other traditional toys and games. Traditional toys and games are objects of play which do not involve a video game component.

See all of our definitions
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This report originates from Passport, our Traditional Toys and Games research and analysis database.

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