Toys and Games in the United Arab Emirates

August 2026
EUR 2,275
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in United Arab Emirates with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in United Arab Emirates, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in United Arab Emirates report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in United Arab Emirates?
  • Which are the leading brands in Toys and Games in United Arab Emirates?
  • How are products distributed in Toys and Games in United Arab Emirates?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in United Arab Emirates?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in the United Arab Emirates

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Premiumisation and Kidult Trend Bring Double-Digit Growth
Chart 2 Adult-Targeted Lego Sets Like the Dubai Skyline Fuel Premiumisation in the United Arab Emirates
Video Games Lead Toys and Games through Digital Innovation
Chart 3 Xbox Game Pass Combines Tiered Pricing and E& Xbox All Access in the United Arab Emirates Market
Plush and Licensed Toys Drive Growth in Traditional Play
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Kidult Demand and Premiumisation Cause Ongoing Expansion
Chart 6 Ravensburger Fuses Educational Play and Licensing to Grow Puzzle Demand in the United Arab Emirates
Omnichannel Retail and Localisation Strengthen Competitive Advantage
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Sony Extends Lead through Ecosystem Strength and Innovation
Nintendo’S Switch 2 and Premium Launches Grow Brand Engagement
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Amazon.Ae and Firstcry.Ae Lead the Shift to Online Purchasing
Experiential Retail Maintains Relevance through Destination Shopping
Chart 11 Retail Channels 2020-2025
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Consumer Expenditure 2020-2030
Chart 18 Population by Generation 2025

Traditional Toys and Games in the United Arab Emirates

Key Data Insights

Traditional Toys and Games Summary
Chart 19 Key Industry Trends for Traditional Toys and Games
Strong Market Growth Supported by Innovation and Premiumisation
Chart 20 Lego Smart Play System with Nfc-Enabled Smart Bricks
Hybrid Play and Premium Nostalgia Reshape Consumer Demand
Chart 21 Hasbro’S Monopoly and Scrabble Deluxe Editions Boost Adult and Family Sales in the United Arab Emirates in 2025.
Wood & Wonder Connects Families through Mindful Play
Chart 22 Wood & Wonder - United Arab Emirates Handmade Wooden Toys
Chart 23 Value Sales 2020-2030
Chart 24 Value Sales by Category 2025
Premiumisation and Kidult Trend Support Continued Growth
Chart 25 Analyst Insight for Traditional Toys and Games
Construction to Remain Largest While Plush Is Fastest Growing
Retailers Combine Experiential Stores and Digital Convenience to Reach Families
Chart 26 Forecast Value Sales 2020-2030
Chart 27 Forecast Value Sales by Category 2025-2030
Leading Brands Maintain Strength through Innovation and Premiumisation
Chart 28 Company Shares 2025
Chart 29 Brand Shares 2025
Physical Stores Lead While E-Commerce Continues to Gain Share
Mindful Play Concepts Create New Retail Opportunities
Chart 30 Retail Channels 2020-2025
Parental Values and Audience Expansion Are Redefining the Innovation Agenda
New Brands and Retail Concepts Illustrate Innovation in Practice
Business Impact: Margin Lift, Share Shifts, and Portfolio Recalibration
Chart 31 Economic Context for Traditional Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Traditional Toys and Games
Chart 35 Population 2020-2030
Chart 36 Population by Generation 2025

Video Games in the United Arab Emirates

Key Data Insights

Video Games Summary
Chart 37 Key Industry Trends for Video Games
Xbox Game Pass Shifts Spending to Recurring Subscriptions
Chart 38 Xbox Game Pass Combines Tiered Pricing and E& Xbox All Access in the United Arab Emirates Market
Digital Platforms Reshape Purchasing and Engagement
Chart 39 Geekay Games Anchors United Arab Emirates Console Demand and Extends Spend through Accessories
Chart 40 Value Sales 2020-2030
Chart 41 Value Sales by Category 2025
Subscription Ecosystems with Local Content Drive Consumer Retention
Digital Content Continues to Outperform Hardware
Chart 42 Forecast Value Sales 2020-2030
Chart 43 Forecast Value Sales by Category 2025-2030
Established Players Maintain Leadership through Ecosystem Loyalty
Major Launches Strengthen Engagement without Disrupting Market Leadership
Chart 44 Company Shares 2025
Chart 45 Brand Shares 2025
Digital Channels Lead Video Games Distribution
Physical Retail Focuses on Hardware and Experiential Value
Chart 46 Retail Channels 2020-2025
Chart 47 Economic Context for Video Games
Chart 48 Real Gdp Growth 2020-2030
Chart 49 Inflation 2020-2030
Chart 50 Consumer Context for Video Games
Chart 51 Population 2020-2030
Chart 52 Consumer Expenditure 2020-2030
Chart 53 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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