Toys and Games in France

August 2026
EUR 2,275
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in France with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in France, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in France report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in France?
  • Which are the leading brands in Toys and Games in France?
  • How are products distributed in Toys and Games in France?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in France?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in France

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Lego and Pokémon Sustain Value as Adult Spending Rises
Adults and Teens Drive Premium Construction and Collectibles Growth
Sustainability and Circularity Reshape Product Design and Retail
Chart 2 Lego Advances Recycled Materials and Paper Packaging Amid Tightening Eu Rules
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Lego and Influencer Brands Shape Premium Adult Demand
Kidult Premiumisation and Regulation Drive Business Model Shifts
Sustainability and Second-Hand Options Shape Consumer Loyalty
Chart 5 Forecast Value Sales 2020-2030
Chart 6 Forecast Value Sales by Category 2025-2030
Lego Captures Lead as Nintendo and Asmodee Adjust Strategies
Two Major Corportate Developments Reshape the Landscape in 2025
Chart 7 Analyst Insight for Toys and Games
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Store-Based Toy Retailers Sustain Gifting While Digital Games Shift Online
Retail E-Commerce Accelerates Growth as Digital and Social Commerce Rise
Kidult Demand and Circular Options Reshape Retail Experience
Chart 10 Retail Channels 2020-2025
Acommunity-Organised Play and Cross-Platform Ip Emerge as Product Development Priorities
Sandfall Interactive and Nintendo Demonstrate Distinct Approaches to Product Innovation
Community Ecosystems and Creative Talent Create New Revenue Pathways
Chart 11 Gamestop Puts Micromania up for Sale as Boxed Games Fade in France
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Population by Generation 2025

Traditional Toys and Games in France

Key Data Insights

Traditional Toys and Games Summary
Chart 18 Key Industry Trends for Traditional Toys and Games
Kidults Boost Sales of Construction and Games and Puzzles Amid Falling Birth Rates
Chart 19 Market Player Start to Struggle Facing Structural Decline in Demand
Pokémon and Influencer-Driven Collectibles Unlock New Consumer Segments
Chart 20 Influencers Open Communication Streams , in Light of Collectibles and Investment-Like Enthusiasm
Arts and Crafts Regain Relevance as Girls Return to Hybrid Products
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Kidult Spending Drives Construction and Games and Puzzles Ahead of Demographic Decline
Licences and Second-Hand Sales Reshape Competition and Value Creation
Adult Consumers and Licences Drive Innovation While Retailers Adapt to Shifting Demand
Chart 23 Analyst Insight for Traditional Toys and Games
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Lego Accelerates Ahead as Asmodee Leverages Collectible Demand
Lego the Battle for Adult Collectors and Licenced Offerings
Licensing and Social Buzz Set the Pace
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Fnac and Cultura Capture Kidult Demand as E-Commerce Surges
Chart 28 Kidults Offer Less Seasonal Constraint for Retailers
Action and Noz Accelerate Growth with Deep Discount Deals
Amazon Dominates Online Sales as Kidults Embrace Digital Shopping
Chart 29 Retail Channels 2020-2025
Premium Licensing and Entertainment Tie-Ins Redefine Product Development Cycles
Value-Led Formats and Cross-Category Design Expand the Addressable Market
Omnichannel Distribution and Social Commerce Amplify the Returns on Product Innovation
Chart 30 Economic Context for Traditional Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Traditional Toys and Games
Chart 34 Population 2020-2030
Chart 35 Population by Generation 2025

Video Games in France

Key Data Insights

Video Games Summary
Chart 36 Key Industry Trends for Video Games
Nintendo Launch Resets Upgrade Cycles and Anchors Spending
Game Subcriptions Buffer Software Slide
Chart 37 Picture 1Nintendo's Switch 2 Gives France's Gamers a Reason to Upgrade
Subscriptions Reshape Purchasing Behaviour
Chart 38 Subscriptions Turn Cost-Sensitive as Xbox Game Pass Hikes Prices in France
Chart 39 Value Sales 2020-2030
Chart 40 Value Sales by Category 2025
Nintendo Leverages Hardware Launches to Drive Short-Term Spending
Micromania Sale Signals Shift as Digital Platforms Consolidate Power
Chart 41 Analyst Insight for Video Games
Chart 42 Forecast Value Sales 2020-2030
Chart 43 Forecast Value Sales by Category 2025-2030
Nintendo and Playstation Fuel Competition as New Hardware Cycle Resets Shares
Ubisoft and Sandfall Spark Growth with Fresh Launches and Strategic Alliances
Ubisoft and Sandfall Introduce Blockbuster Breakthroughs
Chart 44 Company Shares 2025
Chart 45 Brand Shares 2025
Digital Platforms and Subscriptions Displace Physical Stores in Everyday Sales
Chart 46 Gamestop Puts Micromania up for Sale as Boxed Games Fade in France
Playstation Store, Steam and Amazon Win Loyalty through Convenience and Range
Chart 47 Retail Channels 2020-2025
French Studio Breakthroughs and Corporate Restructuring Redefine the Innovation Agenda
Sandfall Interactive, Ubisoft and Electronic Arts Demonstrate Distinct Innovation Pathways
Ownership Restructuring and Creative Breakthroughs Create New Value Pathways
Chart 48 Economic Context for Video Games
Chart 49 Real Gdp Growth 2020-2030
Chart 50 Inflation 2020-2030
Chart 51 Consumer Context for Video Games
Chart 52 Population 2020-2030
Chart 53 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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