Video Games in the United Arab Emirates

August 2026
EUR 1,125
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Overview:

Understand the latest market trends and future growth opportunities for the Video Games industry in United Arab Emirates with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Video Games industry in United Arab Emirates, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Video Games in United Arab Emirates report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Video Games in United Arab Emirates?
  • Which are the leading brands in Video Games in United Arab Emirates?
  • How are products distributed in Video Games in United Arab Emirates?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in United Arab Emirates?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Video Games in the United Arab Emirates - Category analysis

Key Data Insights

Video Games Summary
Chart 1 Key Industry Trends for Video Games
Xbox Game Pass Shifts Spending to Recurring Subscriptions
Chart 2 Xbox Game Pass Combines Tiered Pricing and E& Xbox All Access in the United Arab Emirates Market
Digital Platforms Reshape Purchasing and Engagement
Chart 3 Geekay Games Anchors United Arab Emirates Console Demand and Extends Spend through Accessories
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Subscription Ecosystems with Local Content Drive Consumer Retention
Digital Content Continues to Outperform Hardware
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Established Players Maintain Leadership through Ecosystem Loyalty
Major Launches Strengthen Engagement without Disrupting Market Leadership
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Digital Channels Lead Video Games Distribution
Physical Retail Focuses on Hardware and Experiential Value
Chart 10 Retail Channels 2020-2025
Chart 11 Economic Context for Video Games
Chart 12 Real Gdp Growth 2020-2030
Chart 13 Inflation 2020-2030
Chart 14 Consumer Context for Video Games
Chart 15 Population 2020-2030
Chart 16 Consumer Expenditure 2020-2030
Chart 17 Population by Generation 2025

Toys and Games in the United Arab Emirates - Industry Overview

2025 Developments

Key Data Insights

Chart 18 Key Industry Trends for Toys and Games
Premiumisation and Kidult Trend Bring Double-Digit Growth
Chart 19 Adult-Targeted Lego Sets Like the Dubai Skyline Fuel Premiumisation in the United Arab Emirates
Video Games Lead Toys and Games through Digital Innovation
Chart 20 Xbox Game Pass Combines Tiered Pricing and E& Xbox All Access in the United Arab Emirates Market
Plush and Licensed Toys Drive Growth in Traditional Play
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Kidult Demand and Premiumisation Cause Ongoing Expansion
Chart 23 Ravensburger Fuses Educational Play and Licensing to Grow Puzzle Demand in the United Arab Emirates
Omnichannel Retail and Localisation Strengthen Competitive Advantage
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Sony Extends Lead through Ecosystem Strength and Innovation
Nintendo’S Switch 2 and Premium Launches Grow Brand Engagement
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Amazon.Ae and Firstcry.Ae Lead the Shift to Online Purchasing
Experiential Retail Maintains Relevance through Destination Shopping
Chart 28 Retail Channels 2020-2025
Chart 29 Economic Context for Toys and Games
Chart 30 Real Gdp Growth 2020-2030
Chart 31 Inflation 2020-2030
Chart 32 Consumer Context for Toys and Games
Chart 33 Population 2020-2030
Chart 34 Consumer Expenditure 2020-2030
Chart 35 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Video Games

    • Hand-Held Consoles
    • Static Consoles
    • Gaming Headsets
      • Computer Games (Physical)
      • Console Games (Physical)
      • Computer Games (Digital)
      • Console Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Console Games (Physical)
        • Console Games (Digital)
        • Computer Games (Physical)
        • Computer Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Computer Games (Game Sales)
        • Console Games (Game Sales)
        • Online Games and Subscriptions (Game Sales)
        • Mobile Games (Game Sales)
        • Computer Games (In-Game Purchases)
        • Console Games (In-Game Purchases)
        • Online Games and Subscriptions (In-Game Purchases)
        • Mobile Games (In-Game Purchases)

Video Games

This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.

See all of our definitions
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This report originates from Passport, our Video Games research and analysis database.

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